Closest I've ever gotten to something that compressed was "GLGH": Good Luck, Good Hunting. My Mechwarrior 3 gaming clan always used to say that over team-chat before we deployed into a mission.
Man. Fond memories of stomping around in my Bushwhacker custom. Everybody else seemed to prefer the UAC/20 more than the LBx/20 owing to its greater cyclic rate and kinetic transfer... But the LBx/20 was my favorite since it was a twelve ton sawn-off shotgun and sanded the entire target with pellets. Good times.
Though I probably racked up more kills with a Timberwolf and 3 ER-PPCs. Requires some fire discipline owing to the long cycle and extreme heat output on the ER-PPC, but if you wait for that sweet shot, an alphastrike delivers utterly catastrophic damage. That and it was amusing to plink people at 800 meters or so. Most combat in Mechwarrior 3 took place at very short range owing to the poorly written net code and its massive amount of lag. People got so used to fighting at short range that a lot of time they wouldn't even start dodging until 600 meters (ERMLAS range, which was the longest-ranged commonly used Zero-TOF weapon). Though they learned fast when you took off their mech's arms and legs with one shot.
If you want to be really classy, you sit off from the main battle a ways and wait until an enemy unit alphastrikes a boatload of lasers into one of your buddies, then you shoot the guy that just fired. ERPPC hits add heat to a mech. Between the huge heat spike they got from alphastriking a bunch of lasers, plus what you just added to them, they go nuclear.
(Topic? What topic?)